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ERROR: Unhandled XServer error: BadWindow (invalid Window parameter) #102633
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I had this issue crop up running on Godot v4.4.beta3. So far it happened a single time and I've been unable to find any sort of repro for it. System informationGodot v4.4.beta3 - EndeavourOS #1 SMP PREEMPT_DYNAMIC Sun, 02 Feb 2025 01:02:29 +0000 on Wayland - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 570.86.16) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 threads) |
@Talavanor Check issue #102321, there has the steps to reproduce the bug and a video that shows the steps. |
Alright, ran through those repro steps in #102321 and as many variations on them I could think of, but I've been unable to get it to happen again after a few hours of work. I will keep an eye out for the error cropping up again and try to get better info if it does. |
I can't reproduce this in 4.4 beta 3. In 4.4b1 this happened most
frequently when running the binary from a launcher, running in a terminal
made it less frequent. Neither option seems to trigger the error in 4.4b3.
…On Mon, Feb 17, 2025 at 7:43 PM Z ***@***.***> wrote:
Alright, ran through those repro steps in #102321
<#102321> and as many
variations on them I could think of, but I've been unable to get it to
happen again after a few hours of work. I will keep an eye out for the
error cropping up again and try to get better info if it does.
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<#102633 (comment)>
Alright, ran through those repro steps in #102321
<#102321> and as many
variations on them I could think of, but I've been unable to get it to
happen again after a few hours of work. I will keep an eye out for the
error cropping up again and try to get better info if it does.
—
Reply to this email directly, view it on GitHub
<#102633 (comment)>,
or unsubscribe
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I'll close this as fixed by #102329. If you find this bug again in 4.4 beta 3 or up let us know so the issue can be reopened. |
I am encountering this on 4.4-stable, though I'm not even interacting with the Godot window, and nothing is crashing. For background, I'm trying to verify which commit introduced the xcb "unknown sequence number" issue, so I have two instances of Godot open. One of them is from 4.4-stable, and the other has a few small changes applied on top of that. Mostly I'm just leaving them open on a side monitor for the next 24 hours to make sure that the one I expect to crash is crashing, and the one I expect to not crash is not. For each version, I have both the editor open (with update continuously not checked) and a "game" running from the editor (with low processor mode enabled). The game is a Node3D with a camera and nothing else, and a tool script that counts how many hours the game and editor have been running. I've had a few "Unhandled XServer error: BadWindow (invalid Window parameter)" errors pop up on the modified version, usually they appear at the same time that I'm closing a different program (i.e. I exit firefox, and that moment is when one of the errors appeared). I thought this was a strange side effect of the change I was testing, but I just saw it happen on the unmodified 4.4-stable build as well. I can reliably cause the error by just opening the KDE plasma application launcher (see screen recording). 2025-03-10.17-20-18.mp4Nothing has hung or crashed, both editors and game windows are still open, and the timer scripts are continuing to print out to the console each hour. |
@gelvinp Could you create a new issue? As you have the same error but don't crash like this issue. |
Tested versions
4.4.beta1.mono.official d33da79
System information
Godot v4.4.beta1.mono - Linux Mint 22.1 (Xia) on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce GTX 1070 (nvidia; 550.120) - Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 threads)
Issue description
Godot frequently crashes with the following error:
Steps to reproduce
Edit any project and run the game - happens intermittently
Minimal reproduction project (MRP)
N/A - happens across projects
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