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An error occurs at any time while the game im gameplay:
index.js:9 Uncaught InvalidStateError: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first.
at SampleNode._pause (index.js:9:168760)
at SampleNode.pause (index.js:9:165983)
at SampleNode.pauseSampleNode (index.js:9:164123)
at Object.sample_set_pause (index.js:9:175865)
at _godot_audio_sample_set_pause (index.js:9:181003)
at 0a684d66:0x51b2e
at 0a684d66:0x168ccc8
at 0a684d66:0x168c8f8
at 0a684d66:0x147ac38
at 0a684d66:0x147e48f
Tested versions
4.4 Beta 3
System information
Ubuntu 22.04, Chromium
Issue description
An error occurs at any time while the game im gameplay:
See - https://pn-games.com/play/audio-test
Open Developer Tools -> Console -> Try test
Steps to reproduce
It's just that the play/stop methods are called periodically for sounds.
In this case, the stop method is preceded by a playing check, something like
Minimal reproduction project (MRP)
web-audio-error.zip
Export this to HTML5 Application and run. Instructoin is inside.
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