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[4.4RC1] Android: Leaving Rendering Device Driver Set To Auto Crashes Exported Project #103156
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Same on a Google Pixel 2 & Sony Xperia 10 VI, unsure of GPU but adding in the hope it helps |
Will be fixed by #103144 |
Sorry, should just wait till it's merged in to close. |
@MTareqAzim You can validate the fix by testing #103144. Simply download the Editor and android template from PR artifects in |
Okay, it took a while since I had to compile it myself for the debug templates, the fix works for both the MRP I provided as well as my own Godot Project. |
Tested versions
System information
Android 13 - Godot v4.4rc1 - Mobile - Qualcomm Adreno 650
Issue description
PR #103026 added the option to select which rendering driver to be used for each platform. They also added a new default setting which is
auto
. Currently, leaving the setting forrendering/rendering_device/driver.android
toauto
causes debug exported projects to crash. Changing the setting tovulkan
fixes the issue.Possibly relevant crash log:
Additional concerns: Someone should probably check exports on iOS and MacOS as those are probably just as overlooked as Android exports.
Steps to reproduce
Extra steps to fix:
4. Change
rendering/rendering_device/driver.android
in Project Settings tovulkan
.5. Export and run project to see it work as normal.
Minimal reproduction project (MRP)
android-crash.zip
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