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The difference here is that the progress dialog and notifications are not real native windows. The progress dialog was changed in 4.4 to a plain panel to prevent Godot from grabbing focus while importing assets. I think the notifications were never native windows. So these issues are also present in multi-window mode.
Until the embedding is done using a different technique, I don't think this can be easily fixed. Maybe detecting when the game is running and displaying the progress dialog or notifications differently?
Tested versions
System information
Windows 11, Multi window mode
Issue description
Embedded game draws over "loading state" and notifications:
godot.mp4
godot_2.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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