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The .import folder should be renamed #23368
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Some discussion ongoing in the PR, but there was a recent comment on another issue that showcases possible confusion stemming from similar names: #24177 (comment) |
I said in the PR but to add it here too: I find |
🤔 Perhaps something like |
Well, it's not really information, it's for generated files after Godot has imported them.
|
If anything I would expect the |
I would rename the files to |
What about .necessities since they necessary to run the game? |
Well we could name it .important with the same success 😃. |
EDIT: |
If length isn't an issue, how about .engine_generated_cache or .editor_generated_cache |
Another possible solution is to make "import" (or similar) a subfolder of a more generic |
|
Just to add: There is a nice correlation between the |
Going with |
I was mistaken. It's not |
Why not just I'd also add a The only problem with |
Closing in favor of godotengine/godot-proposals#1521, as feature proposals are now tracked in the Godot proposals repository. |
Godot version: 3.0.x and master, any recent version
Issue description: Currently, it can be confusing that there is both a
.import
folder in the project root, and.import
files located next to the actual source files in the project. When people refer to "the import files" it's not immediately obvious what they're talking about. It seems that even the Godot devs got them mixed up in the official demo projects repo andgitignore
'd important files.These files are quite different and the names should be different to reflect this. In my opinion, the
.import
folder should be renamedto. The files in this folder can be safely deleted and regenerated, and they persist after an editor restart (so they're not "temp" files). This is the behavior that most people would expect a "cache" to have..cache
because it contains cache-like imported filesActually, it would be much better to have a
.godot
folder and put all ignorable stuff inside that, so.import
would be renamed to.godot/import
or.godot/cache
or similar. EDIT: See #38607The text was updated successfully, but these errors were encountered: