-
-
Notifications
You must be signed in to change notification settings - Fork 99
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rename the .import/
folder to a different name
#1521
Comments
As discussed in godotengine/godot#23368 and godotengine/godot#38607, a better option would be making a |
I'd still prefer to have it be .godot/cache |
I think |
Ok, fair point |
I will argue again that this isn't a cache. It might look like it in the editor since it can reimport everything, but if you want it to run directly it won't work without this folder being created by the editor first. So I prefer |
Imported vs .import still has the problem that newcomers will confuse them - maybe generated is a better name? |
@Zireael07 Well, the idea is that beginners would never have to know about |
.import/
folder to .cache/
.import/
folder to .cache/
.import/
folder to a different name
We discussed this with core developers today and we agreed that renaming the What's left to define is the actual name that we should use. Based on the above discussion, we talked about:
|
We talked about making a poll to choose the name, but to be fair, I think that Upvote (:+1:) if you agree, downvote (:-1:) if you disagree (and make a counterproposal/justify). |
I requested some changes to that PR. Other than that I approve the change. |
@akien-mga i think the genrrated android project build files should also go in the .godot folder |
Describe the project you are working on:
Many different projects and helping many people getting started with Godot
Describe the problem or limitation you are having in your project:
Very often I find myself communicating the difference between the .import files and the .import folder. I think part of the confusion it's because they share the name, but they behave in a completely opposite way: the folder can be ignored because it's generated, while the .import files are very important to properly import textures, meshes etc.
I've seen people assuming that the .import files are not important.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Rename the .import folder to .cache
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Rename the .import folder to .cache
If this enhancement will not be used often, can it be worked around with a few lines of script?:
This is editor's internal functionality and it can't be changed from script
Is there a reason why this should be core and not an add-on in the asset library?:
Same as previous, can't be done with scripting
The text was updated successfully, but these errors were encountered: