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Toggle visibility and modulate property not working when TileMap is inside YSort #28501

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NedAlex94 opened this issue Apr 28, 2019 · 4 comments · Fixed by #30318
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Toggle visibility and modulate property not working when TileMap is inside YSort #28501

NedAlex94 opened this issue Apr 28, 2019 · 4 comments · Fixed by #30318
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@NedAlex94
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NedAlex94 commented Apr 28, 2019

Godot version:
3.1 Stable

OS/device including version:
Windows 10

Issue description:
Toggle visibility and modulate property not working when TileMap is inside a YSort node.

Steps to reproduce:

My game is structures like this:

Capture
YSort

Tilemap1
Tilemap2
...

When I try to toggle the visibility of one or more TileMaps, it simply doesn't work. If i toggle the visibility of the YSort node, however, (or any other type of node inside it) it works without issues.

Same thing for the modulate property. If i want to change the opacity or colour of a TileMap inside the YSort, it does not work.

If i move the TIleMap outside the YSort, everything works as it should.

@YeldhamDev
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CC @bojidar-bg

@bojidar-bg
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Visibility was fixed in #27843, modulate wasn't though.

@bojidar-bg bojidar-bg self-assigned this Apr 29, 2019
@NedAlex94
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Visibility was fixed in #27843, modulate wasn't though.

You guys are amazing, thank you for the amount of dedication you put in this engine!

@tabletopcrow
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I'm now having the exact same issue with the visibility. Did something happen to screw it up again? Any help on fixing it?

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5 participants