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Viewport drag experience is worst #32163

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grevius5 opened this issue Sep 16, 2019 · 8 comments
Closed

Viewport drag experience is worst #32163

grevius5 opened this issue Sep 16, 2019 · 8 comments
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@grevius5
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Godot 3.1.1

Linux Manjaro

I think that the viewport drag have to be free, I don't know what criteria it uses to lock the drag area but most of the time is limiting me. The image below is an example, when developing mobile portrait game i can't put the viewport in center of the screen because the drag is locked. Or with some big tilemap, I can't draw because the drag doesn't let me have a look at the next empty area 30348 (i haven't tested it yet).
viewport wrong position

Reproduce by creating a simple empty scene with viewport of 720x1280, zoom out to view all area and you cant drag to center.

@Zireael07
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I believe that's a bug already fixed in master?

@KoBeWi
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KoBeWi commented Sep 16, 2019

Could you try with a nightly build if it's any better? Also in 3.1.2 you will be able to remove the viewport limits altogether.

@grevius5
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Could you try with a nightly build if it's any better? Also in 3.1.2 you will be able to remove the viewport limits altogether.

This would be great to disable the limits! Now I'm pretty busy, but I'll try to compile and try the nightly build.

@KoBeWi
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KoBeWi commented Sep 16, 2019

You don't need to compile, you can get one from here: https://hugo.pro/projects/godot-builds/

@grevius5
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ok, It seam to work with daily version! But I haven't found where to disable the limit for the viewport. I think this is a must-have option for better usability.

@Calinou
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Calinou commented Sep 16, 2019

@grevius5 Try unchecking Editors > 2d > Constrain Editor View. This setting was implemented in #30041; read the comments in #25616 to know why this is enabled by default.

@grevius5
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ok, it's all working as aspected. I can close this issue as it's already fixed. But I think the setting is a bit hard to find.

@Macksaur
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Macksaur commented Jun 6, 2023

I fixed this in #73223 but constraining might be being entirely removed.

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