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Editor 2D view scroll limits not working properly #30348

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grevius5 opened this issue Jul 5, 2019 · 1 comment · Fixed by #30425
Closed

Editor 2D view scroll limits not working properly #30348

grevius5 opened this issue Jul 5, 2019 · 1 comment · Fixed by #30425

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@grevius5
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grevius5 commented Jul 5, 2019

Godot version:
3.1.1

OS/device including version:
Manjaro Linux

Issue description:
When I create a tilemap I have scrolling problem in -y direction. If the map is bigger in x and -x direction I can scroll accordingly more to cover the tilemap cell, but in -y direction the viewport is locked and I can't scroll over some limit.

Steps to reproduce:
Create a tilemap and draw in -y direction.

@bojidar-bg
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Note the the bug depends on the Quadrant Size of the TileMap. On master, I can reproduce with quadrant size of 16, but not with quadrant size of 1.

Likely related to how the TileMap computes its boundary size.

bojidar-bg added a commit to bojidar-bg/godot that referenced this issue Jul 8, 2019
@akien-mga akien-mga added this to the 3.2 milestone Jul 8, 2019
myhalibobo pushed a commit to myhalibobo/godot that referenced this issue Sep 3, 2019
akien-mga pushed a commit to akien-mga/godot that referenced this issue Nov 12, 2019
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4 participants