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Error Building Webassembly Template WITHOUT threads #56932
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I should mention, I'm new to compiling from source, and I'm feeling kinda lost and overwhelmed with it! apologies if I've misunderstood something. |
What you describe is expected in Godot 4.0 requires threading support, so it's no longer possible to disable it. |
I can confirm that it's not possible to build the
and then a ton of errors since not being able to compile |
Thanks for the quick response! Any thoughts on the vsproj not being generated? |
No idea, but that should probably be a new bug report as it's not related to the web platform (as it's to build for Windows). Maybe the current logic is not compatible with VS 2022. |
ok! thank you |
There's still a bug that we need to fix: |
Fixed by #65094. |
Godot version
3.4, and latest master
System information
Windows 10, Visual Studio 2022
Issue description
I'm trying to compile export template for HTML, and it seems to produce
godot.javascript.opt.threads.zip
even though I don't have threads enabled. When I try to add threads_enabled=no I get errors:
I'm also not able to generate visual studio project file with scons p=windows vsproj=yes. It runs without error, but doesn't generate the file.
Steps to reproduce
Windows,
Using Scons 4.2
x64 Native Command Prompt for VS 2020 (also tried the x86 x64 Command prompt and x64 x86, and just ordinary administrator privilege cmd)
scons platform=javascript tools=no target=release
expected result: godot.javascript.opt.zip
actual result: godot.javascript.opt.threads.zip
the same thing happens with target=debug
I tried adding threads_enabled=no, but this causes strange errors.
Also,
scons p=windows vsproj=yes executes fine, but nothing happens.
Minimal reproduction project
No response
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