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Godot doesn't crop 8-pixel overscan area when playing Ogg Theora video #62752
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i believe i ran into this issue in 4.2.dev5, with 12 extra pixels on the bottom and right sides. |
I also encountered similar problems. My godot version is 4.1.1. The right and bottom sides of my video in godot are blurry.Here are my ffmpeg command: ffmpeg -i xx.mp4 -q:v 10 -q:a 10 xx.ogv. I have recorded the video using mkv format, and then using ffmpeg: ffmpeg -i xx.mkv -q:v 10 -q:a 10 xx.ogv.Amazingly, there are no issues with the ogv video anymore. |
I have this problem in 4.2.1. Used |
This got me when playing a fullscreen video @ 1920x1080 in 4.2.2, and the |
Godot version
3.4.4, 3.5.rc5, 4.0.alpha11
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 510.68.02)
Issue description
Godot doesn't crop the 8-pixel overscan area at the bottom when playing an Ogg Theora video in a VideoStreamPlayer node (VideoPlayer in 3.x). This is most noticeable when the video plays, rather than when it's paused, so I recommend trying out the MRP locally if you can't notice the issue on the screenshots.
Notice how the last 8 rows of pixels are duplicated in Godot, but not in mpv:
Screenshot from Godot (bad)
Cropped to show only the video area (896×512).
Screenshot from mpv (good)
896×504.
This happens even if I re-encode the video using FFmpeg using
ffmpeg -i Big_Buck_Bunny_medium.ogv bb.ogv
.ffprobe information (on original video file)
Steps to reproduce
Minimal reproduction project
N/A (previous link has expired)
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