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A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D()" when running (and in some cases when switching scenes).
In this same MRP you can also see a different error, when switching between scenes in the editor, that I've mentioned in #58869, I can open a separate issue if needed:
I've opened a separate issue for this in #71750.
Steps to reproduce
Run the MRP. It's a simple Node3D scene with a CSGPolygon3D and Path3D as children.
Godot version
f73cb4c
System information
Windows 10, Vulkan
Issue description
A CSGPolygon3D node with 'use_collision' on, in Path mode, with a path node assigned, throws the error "Node3D::get_global_transform: Condition "!is_inside_tree()" is true. Returning: Transform3D()" when running (and in some cases when switching scenes).
In this same MRP you can also see a different error, when switching between scenes in the editor, that I've mentioned in #58869, I can open a separate issue if needed:I've opened a separate issue for this in #71750.
Steps to reproduce
Run the MRP. It's a simple Node3D scene with a CSGPolygon3D and Path3D as children.
Minimal reproduction project
transform bug.zip
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