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SSR won't render on moving object #95814

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Re-drem opened this issue Aug 19, 2024 · 1 comment
Closed

SSR won't render on moving object #95814

Re-drem opened this issue Aug 19, 2024 · 1 comment

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@Re-drem
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Re-drem commented Aug 19, 2024

Tested versions

-Reproducible in: 4.3 stable - rc(s) - beta(s) - dev(s) 2 and above
-Not reproducible 4.3 dev1, 4.2.2 and below

System information

Windows 10 - Godot v4.3.stable - Vulkan/d3d12 Forward+

Tested on: RTX 4070Ti, Iris Xe Graphics, GTX 1660Ti

Issue description

When object is moving in any way, ssr won't render on it.

Steps to reproduce

Add new scene, add "WorldEnvironment" node, add new "Environment", turn on SSR.

Add new mesh instance with reflective material and the floor to see the reflection.

(reflection really clear with metallic on 1 and roughness on 0 material)

Minimal reproduction project (MRP)

MRP.zip

2024-08-19.20-28-00.mp4
@clayjohn
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This has the same root issue as #95388 which was fixed by #95438.

I tested both with 4.3-stable and current master to ensure that it was fixed.

The fix will be in both 4.4-dev1 and 4.3.1!

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