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-Reproducible in: 4.3 stable - rc(s) - beta(s) - dev(s) 2 and above -Not reproducible 4.3 dev1, 4.2.2 and below
Windows 10 - Godot v4.3.stable - Vulkan/d3d12 Forward+
Tested on: RTX 4070Ti, Iris Xe Graphics, GTX 1660Ti
When object is moving in any way, ssr won't render on it.
Add new scene, add "WorldEnvironment" node, add new "Environment", turn on SSR.
Add new mesh instance with reflective material and the floor to see the reflection.
(reflection really clear with metallic on 1 and roughness on 0 material)
MRP.zip
The text was updated successfully, but these errors were encountered:
This has the same root issue as #95388 which was fixed by #95438.
I tested both with 4.3-stable and current master to ensure that it was fixed.
The fix will be in both 4.4-dev1 and 4.3.1!
Sorry, something went wrong.
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Tested versions
-Reproducible in: 4.3 stable - rc(s) - beta(s) - dev(s) 2 and above
-Not reproducible 4.3 dev1, 4.2.2 and below
System information
Windows 10 - Godot v4.3.stable - Vulkan/d3d12 Forward+
Tested on: RTX 4070Ti, Iris Xe Graphics, GTX 1660Ti
Issue description
When object is moving in any way, ssr won't render on it.
Steps to reproduce
Add new scene, add "WorldEnvironment" node, add new "Environment", turn on SSR.
Add new mesh instance with reflective material and the floor to see the reflection.
(reflection really clear with metallic on 1 and roughness on 0 material)
Minimal reproduction project (MRP)
MRP.zip
2024-08-19.20-28-00.mp4
The text was updated successfully, but these errors were encountered: