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Reproducible in v4.3.stable.mono.official [77dcf97]
Not reproducible v4.2.stable.mono.official [46dc277]
System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
Any time an object is moving it loses its screen space reflections until it stops moving. This is new in 4.3 and did not happen in 4.2. Issue occurs both in the editor and in game.
Create a scene, add a few objects, add a WorldEnvironment and enable SSR. Move on object and the reflection effect disappears from the object when it is moving.
Minimal reproduction project (MRP)
Simply move any object that you can see screen space reflections on and watch them disappear.
Tested versions
System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.1640) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
Any time an object is moving it loses its screen space reflections until it stops moving. This is new in 4.3 and did not happen in 4.2. Issue occurs both in the editor and in game.
Compare a moving object in 4.2:
_.ssr.test.tscn.-.SSR.Artifacts.-.Godot.Engine.2024-10-08.19-12-33.mp4
...with the same scene in 4.3:
_.ssr.test.tscn.-.SSR.Artifacts.-.Godot.Engine.2024-10-08.19-13-34.mp4
This happens both in the editor and in game.
Steps to reproduce
Create a scene, add a few objects, add a WorldEnvironment and enable SSR. Move on object and the reflection effect disappears from the object when it is moving.
Minimal reproduction project (MRP)
Simply move any object that you can see screen space reflections on and watch them disappear.
ssr.disappears.zip
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