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Transparent (alpha) reflections from ReflectionProbe are rendered in a reverse cull order. #96429

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viksl opened this issue Sep 1, 2024 · 0 comments · Fixed by #96431
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@viksl
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viksl commented Sep 1, 2024

Tested versions

4.3, 4.4

System information

Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF

Issue description

Alpha materials are rendered in a reverse cull order in the reflection probe's reflections.

Screenshot 2024-09-01 015956

Screenshot 2024-09-01 000451

Steps to reproduce

Add a reflection probe, mesh with a semi transparent material using alpha or alpha pre-pass, another mesh with fully metalic and zero roughness as a mirror surface to view the reflections, observe the reflections, for a blind test you can add a fully opaque mesh to see the differences.

Minimal reproduction project (MRP)

ReflectionProbesBroken.zip

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