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If a Button is sized as small as it can be (eg. when using "center" anchors), the final character of the text gets cut off at certain scaling values when using canvas_items scaling and font oversampling.
Seems similar to #81624, but now happening only when there isn't any "extra" space around the text.
Steps to reproduce
Set project's stretch mode to canvas_items
Create a button, give it some text, and center it using anchors
Tested versions
Reproducible in: v4.3.stable.official [77dcf97]
System information
Godot v4.3.stable - Debian GNU/Linux trixie/sid trixie - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600 (RADV NAVI33) - AMD Ryzen 5 7600 6-Core Processor (12 Threads)
Issue description
If a
Button
is sized as small as it can be (eg. when using "center" anchors), the final character of the text gets cut off at certain scaling values when usingcanvas_items
scaling and font oversampling.Seems similar to #81624, but now happening only when there isn't any "extra" space around the text.
Steps to reproduce
canvas_items
Minimal reproduction project (MRP)
qui.zip
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