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TLS handshake error in AssetLib #97762
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I've only been able to get the -110 handshake error which appears since 8ffb769 (even without changing pages rapidly) (this also was introduced in dev3 and the issue was reported against dev2).
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Sounds like #97078. Please try the latest |
You're right. The crash has been fixed, but TLS handshake error still exists. I will update the issue. |
Issue is still present in godot 4.4.beta2, the assets lib keeps throwing error, seem like an issue with image fetching ? multiple and a single |
I noticed it only happens when the editor setting |
I ran into some of these errors in 4.4.beta3, but they seemed fixed by #102774. Now in the latest
In my test it happens on this asset: https://godotengine.org/asset-library/asset/2995 I suggest we can close this issue as fixed as the handshake errors -110 and -28928 were fixed by #102774. I'll open a new issue for handshake error -9984. |
Tested versions
System information
Godot v4.4.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
When change pages in Asset Store, it will sometimes give TLS handshake error.
And sometimes the editor will crash.(This is unrelated and have been fixed)Computer network connection is fine and no proxy used.
Probably related to #79162 .
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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