You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.3.stable - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
Issue description
When opening the Debugger -> Stack Trace, the width of the Breakpoint channel is so small that it's very hard to see.
Additionally, when the panel width is adjusted, it can be seen that its height is below "Thread" and "Filter Stack Variables"
Steps to reproduce
Open -> Debugger -> Stack Trace. Then look at it
Minimal reproduction project (MRP)
New empty project
The text was updated successfully, but these errors were encountered:
Tested versions
4.3 stable
System information
Godot v4.3.stable - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
Issue description
When opening the Debugger -> Stack Trace, the width of the Breakpoint channel is so small that it's very hard to see.


Additionally, when the panel width is adjusted, it can be seen that its height is below "Thread" and "Filter Stack Variables"
Steps to reproduce
Open -> Debugger -> Stack Trace. Then look at it
Minimal reproduction project (MRP)
New empty project
The text was updated successfully, but these errors were encountered: