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Breakpoints width is far too low, making it easily overlooked #97786

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hsvfan-jan opened this issue Oct 3, 2024 · 2 comments · Fixed by #99113
Closed

Breakpoints width is far too low, making it easily overlooked #97786

hsvfan-jan opened this issue Oct 3, 2024 · 2 comments · Fixed by #99113

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@hsvfan-jan
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Tested versions

4.3 stable

System information

Godot v4.3.stable - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)

Issue description

When opening the Debugger -> Stack Trace, the width of the Breakpoint channel is so small that it's very hard to see.
Screenshot 2024-10-03 at 22 26 43
Additionally, when the panel width is adjusted, it can be seen that its height is below "Thread" and "Filter Stack Variables"
Screenshot 2024-10-03 at 22 27 41

Steps to reproduce

Open -> Debugger -> Stack Trace. Then look at it

Minimal reproduction project (MRP)

New empty project

@Norrox
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Norrox commented Oct 3, 2024

Can confirm this also happens in master branch

@kitbdev
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kitbdev commented Oct 4, 2024

But could be fixed separately, since that PR is waiting for another that is still in progress.

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5 participants