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Bisected to e2c6daf
Running a project with any 2D MSAA setting will cause the screen rendering to break as demonstrated in this screenshot
(2D MSAA 2x)
(2D MSAA 8x)
It can be observed on Forward+ and Mobile renderers, but does not appear to affect the Compatibility renderer.
Steps to reproduce
Open a project
Set any 2D MSAA render setting in the project settings.
Restart the editor
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Can confirm the regression on Mac as well, and it presents itself as the 2D elements being semi-transparent. Haven't determined yet where the actual difference shows up however.
Tested versions
e2c6daf
System information
Godot v4.4.dev (65f3df5) - Windows 10.0.22631 - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7950X 16-Core Processor (32 threads)
Issue description
Bisected to e2c6daf


Running a project with any 2D MSAA setting will cause the screen rendering to break as demonstrated in this screenshot
(2D MSAA 2x)
(2D MSAA 8x)
It can be observed on Forward+ and Mobile renderers, but does not appear to affect the Compatibility renderer.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: