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Android Editor: Loading indicator is not visible in compatibility renderer #98019
Comments
Probably this is because of your device hardware. |
Could be but i think I saw the loading indicator in some version of godot, can't remember which one tho |
This isn't a problem in mobile renderer for some reason |
I can reproduce this in 4.4.beta1 @shahriarlabib000 Can you please confirm this is a regression by trying older versions? |
I don't think it's a regression. Reproducible in 4.4.dev2 when #93526 was added. |
@syntaxerror247 I don't think it is a Device pesific. As far as I know Compatibility Renderer has not loading screen, but Mobile Renderer has. |
I can reproduce this issue with the Mobile Renderer as well. Based on my current tests:
|
Mobile Renderer 4.4dev7.mp44.4.beta1.mp4 |
So in mobile renderer it seems to be a regression from 4.4.dev7 |
I suspect this issue is due to #99844 |
Yep reverting that PR fixed the issue in Mobile Renderer. To clarify the issue still stays in compatibility Renderer |
I can't reproduce it on Windows and I don't know what could be causing it. Do you see progress dialog when e.g. saving? The dialog will appear over currently focused Window, maybe it's not determined properly on Android. Try moving the dialog off the center (if possible); if progress appears, it will be behind the dialog. |
@KoBeWi Android Editor runs in single window mode. It must be a problem with that. Edit: I just tested it, Issue is also reproducible with Desktop Editor in single window mode. |
Tested versions
System information
Godot v4.4.dev3 - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Mali-G52 - (8 threads)
Issue description
AFAIK there was a loading indicator. The loading screen when exporting from the Android Editor seems to be missing same for when installing Export template. It feels like the Editor is unresponsive without the loading indicator
lv_0_20241009192354.mp4
Steps to reproduce
Just export anything project from the Android Editor
Minimal reproduction project (MRP)
N/A
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