draw_line
's antialiasing broken in 4.4 dev3
#98886
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draw_line
's antialiasing broken in 4.4 dev3
#98886
Tested versions
System information
Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 - 12th Gen Intel(R) Core(TM) i5-12400F (12 threads)
Issue description
When using

draw_line
to draw antialiased lines with a CanvasItem node with MSAA on, the antialiasing appears broken:In 4.4dev2 and earlier versions:

I was also helping someone make a radar-like UI element, and this is how it looks on dev3:

The circles are antialiased correctly but the lines are not (it also looks correct on dev2). Without MSAA, it also looks correct
Steps to reproduce
I have this script that simply draws a line between two child Marker2D nodes:
In 4.4 dev2 it works as expected, but in dev3 it looks wrong
Minimal reproduction project (MRP)
lines.zip
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