Move uniform variables up in the gles3/scene.glsl
template so that they are available within the #GLOBALS
scope
#100125
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR should:
Resolve #100080
As well as prevent future issues in which the following uniform variables are needed (yet not defined) within '#GLOBALS'.
The following 3 uniform variables were previously defined after '#GLOBALS' within the fragment shader of 'drivers/gles3/shaders/scene.glsl':
But there may be instances in which these variables are needed within '#GLOBALS'. To keep consistency with the vertex shader in the same file, I have moved these definitions to just below the
Preprocessor directive.