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Add missing GDVIRTUAL_BIND() for AudioStream::_has_loop() and ::_get_bar_beats() #100126

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dsnopek
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@dsnopek dsnopek commented Dec 6, 2024

On #99933, @Bromeon noticed that there were some GDVIRTUAL_CALL()'s that didn't have corresponding GDVIRTUAL_BIND()'s registering the virtual methods.

This PR adds them!

I'm at a little bit of a loss with regard to the documentation, because I don't really know what the data returned from these virtual methods means, so if anyone knows, please let me know and I'll update it! Otherwise, having something in the docs is better than having the methods missing entirely :-)

@dsnopek dsnopek force-pushed the gdextension-missing-gdvirtual-bind branch from e443f64 to 3866a7f Compare December 8, 2024 12:38
@Repiteo Repiteo modified the milestones: 4.x, 4.4 Dec 11, 2024
@Repiteo Repiteo merged commit db2088b into godotengine:master Dec 11, 2024
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Repiteo commented Dec 11, 2024

Thanks!

@dsnopek dsnopek added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Dec 12, 2024
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5 participants