Make RID
allocation thread-safe when using Jolt Physics
#100342
Merged
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It seems that I had missed the fact that Godot's
RID_PtrOwner
wasn't thread-safe by default, and as a result the experimental thread-safety when using the Jolt physics server wasn't so safe after all. This is because RID-allocating methods (e.g.box_shape_create
) are called directly regardless of thread, as opposed to being queued up in the command buffer ofPhysicsServer3DWrapMT
, so anything done within them must be thread-safe.This PR resolves this by simply enabling the thread-safety of all
RID_PtrOwner
used inJoltPhysicsServer3D
.(Thanks to @Zylann for pointing this out!)