Small fixups for the new reflection probe blending #100344
Merged
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Fixes some small issues from #99958
The biggest issue is that ANGLE doesn't allow mixing ints and floats so this shader will fail to compile on the web or when using the ANGLE backend.
Second, the way the shader is written it does a lot of unnecessary instructions. Running a quick comparison in shader playground shows that it was allocating 2 more VGPRs than necessary and was roughly doing double the number of instructions it needed to. https://shader-playground.timjones.io/0a125912ec8d14f234b4a9c287f0f2e6
I rewrote the code to do vector operations throughout (the compiler mostly did this, but not fully) and avoid doing work that would get immediately undone. This makes the code easier to understand, faster to compile, and faster to run.