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Follow-up of ArrayMesh::surface_remove addition #100643

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ze2j
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@ze2j ze2j commented Dec 20, 2024

This PR addresses all remaining remarks from #76371 and improves the coding style of test_arraymesh.h.

@ze2j ze2j requested review from a team as code owners December 20, 2024 10:09
@@ -165,8 +169,7 @@ TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") {
SUBCASE("Can't add surface with incorrect number of blend shapes.") {
mesh->add_blend_shape(name_a);
mesh->add_blend_shape(name_b);
Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
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This was an unused variable

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@AThousandShips AThousandShips left a comment

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Looks great! Thank you for following up! 🎉

@AThousandShips AThousandShips added this to the 4.4 milestone Dec 20, 2024
@akien-mga akien-mga merged commit 87855e0 into godotengine:master Dec 20, 2024
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Thanks!

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3 participants