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Fix shader compilation errors when using MSDF fonts with Label3D nodes #100678

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merged 1 commit into from
Dec 21, 2024

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clayjohn
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Fixes: #100669

albedo_texture_size is already unconditionally set in the shader, so we might as well define it unconditionally.

We also had an extra parenthesis in the MSDF code.

@akien-mga akien-mga merged commit 9f42d1c into godotengine:master Dec 21, 2024
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@akien-mga
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Thanks!

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Label3D rendering solid color instead of text
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