SCons: Properly NoCache
all text files
#101008
Merged
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Turns out, reading files in the cache becomes prohibitively slow once it achieves moderate size. Instead of attempting to optimize what was already a bandage solution, this tackles the root issue of text files being incorrectly cached.
NoCache
was never properly applied to several builders, most notably all.glsl.gen.h
files, so this sweeps through and ensures they're actually enforced. Consequently, the dedicated text cache check has been entirely discarded; there's no reasonable situation where that will occur anymore, and the performance hit isn't worth it in the first place.