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Android: Implement support for native dialog
#101061
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m4gr3d
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Jan 3, 2025
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@m4gr3d I have applied the requested change. Please take a look and let me know if further adjustments are needed. |
m4gr3d
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Jan 5, 2025
platform/android/java/lib/src/org/godotengine/godot/utils/DialogUtils.kt
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platform/android/java/lib/src/org/godotengine/godot/utils/DialogUtils.kt
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platform/android/java/lib/src/org/godotengine/godot/utils/DialogUtils.kt
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m4gr3d
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Looks good!
AThousandShips
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Jan 13, 2025
platform/android/java/lib/src/org/godotengine/godot/utils/DialogUtils.kt
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
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This adds support for
DisplayServer::dialog_show()
on Android, aligning it with the functionality already available on macOS and Windows.Note
It ensures the button layout adapts dynamically based on the screen size and button text length. Normally, there are two buttons per row, but if the button label gets longer, a new row is created for that button to fit the entire text. I also consider using three buttons per row, but two looked clearer to me.