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msdfgen: Update to 1.12 #101367
msdfgen: Update to 1.12 #101367
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Adding diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index d163b9f232..aa97a4073d 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -69,6 +69,7 @@ using namespace godot;
#ifdef _MSC_VER
#pragma warning(disable : 4458)
#endif
+#include <core/EdgeHolder.h>
#include <core/ShapeDistanceFinder.h>
#include <core/contour-combiners.h>
#include <core/edge-selectors.h> |
Yeah I was looking into this, it seems the API entry points are all over the place in this lib. There's |
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This might be some sort of build cache issue, not sure. But we do access some low level APIs to integrate processing with |
They moved the |
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Tested it with few fonts, seems to be working fine.
Didn't test.
Added the new
DistanceMapping.cpp
to the build, but not thesave-
/export-
helpers.