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Fix selection in 3D Game view #101368
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akien-mga
merged 1 commit into
godotengine:master
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Hilderin:fix-selection-game-view
Jan 10, 2025
Merged
Fix selection in 3D Game view #101368
akien-mga
merged 1 commit into
godotengine:master
from
Hilderin:fix-selection-game-view
Jan 10, 2025
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CC @YeldhamDev |
YeldhamDev
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LGTM.
akien-mga
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akien-mga
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That looks much cleaner architecture wise!
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AThousandShips
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This PR should fix the issue for the selection in 3D. I was no able to reproduce the issue in 2D.
The problem was the calculation of the distance between the raycast collision point and the camera position. Since the camera position and the raycast hit point are in global space, we don't need to apply any other transformation to calculate the distance between them.
In addition, the selection did not work on CSG if collision is not enabled. I added support for CSGShape without collision.
Exemple:
godot.windows.editor.dev.x86_64_jlsUhJGWuj.mp4
There's a little MRP project to test:
test-godot-select-game-workspace.zip