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OpenGL3 renderer supports transparent boot splash #101510

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scgm0
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@scgm0 scgm0 commented Jan 13, 2025

A little strange why opacity was forced before? The gl_compatibility renderer now supports a startup background color with transparency like other renderers.
Project settings:
屏幕截图_20250114_045011

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屏幕截图_20250114_045153

master gl_compatibility:
屏幕截图_20250114_045647

this pr gl_compatibility:
屏幕截图_20250114_055759

@scgm0 scgm0 requested a review from a team as a code owner January 13, 2025 20:57
@clayjohn clayjohn added this to the 4.4 milestone Jan 13, 2025
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Makes sense! This code comes from before we had window transparency in Godot4. So it was just missed

@scgm0 scgm0 force-pushed the OpenGL3-renderer-supports-transparent-boot-splash branch from 7746407 to b331ffa Compare January 13, 2025 21:59
@akien-mga akien-mga merged commit 643a6f1 into godotengine:master Jan 13, 2025
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Thanks!

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4 participants