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Shaders: Fix source_color default value #101642

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Feb 5, 2025
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18 changes: 14 additions & 4 deletions servers/rendering/renderer_rd/storage_rd/material_storage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -344,7 +344,7 @@ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_
}
}

_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::Scalar> &value, uint8_t *data) {
_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::Scalar> &value, uint8_t *data, bool p_use_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
Expand Down Expand Up @@ -441,18 +441,28 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,

} break;
case ShaderLanguage::TYPE_VEC3: {
Color c = Color(value[0].real, value[1].real, value[2].real);
if (p_use_linear_color) {
c = c.srgb_to_linear();
}

float *gui = reinterpret_cast<float *>(data);

for (int i = 0; i < 3; i++) {
gui[i] = value[i].real;
gui[i] = c.components[i];
}

} break;
case ShaderLanguage::TYPE_VEC4: {
Color c = Color(value[0].real, value[1].real, value[2].real, value[3].real);
if (p_use_linear_color) {
c = c.srgb_to_linear();
}

float *gui = reinterpret_cast<float *>(data);

for (int i = 0; i < 4; i++) {
gui[i] = value[i].real;
gui[i] = c.components[i];
}
} break;
case ShaderLanguage::TYPE_MAT2: {
Expand Down Expand Up @@ -786,7 +796,7 @@ void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringNa

} else if (E.value.default_value.size()) {
//default value
_fill_std140_ubo_value(E.value.type, E.value.default_value, data);
_fill_std140_ubo_value(E.value.type, E.value.default_value, data, p_use_linear_color);
//value=E.value.default_value;
} else {
//zero because it was not provided
Expand Down