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This PR updates the Floating Game Workspace title to match the Game Window title. With this modification, the title will correspond to the game window title when embedding is not enabled.
The main challenge with this issue was ensuring that the Floating Window title is updated when a script changes the title within the game process. Since the Floating Window runs in the editor process, it had no way of knowing when the game title changed. The solution I implemented is to use the remote debugger to send the updated title to the editor.
I believe that using the remote debugger could eventually help resolve other issues where the embedded game window falls out of sync with the editor.
godot.windows.editor.dev.x86_64_37R8RUiVNU.mp4