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Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D #101943

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gofastlily
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Fix #101907 as described by #101907 (comment)

A typo snuck into SceneTreeDock::_new_scene_from() that meant reset_scale set the scale to 0 instead of 1 for all axes.

@Repiteo Repiteo merged commit b381d1b into godotengine:master Jan 24, 2025
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Repiteo commented Jan 24, 2025

Thanks! Congratulations on your first merged contribution! 🎉

@gofastlily gofastlily deleted the fix-101907-save-branch-as-scene-reset-scale branch January 24, 2025 15:21
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"Save branch as scene" with "Reset Scale" sets scale to 0
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