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Documentation change from Blender directory to executable #102044

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22 changes: 21 additions & 1 deletion doc/classes/EditorSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -711,8 +711,28 @@
Port used for file server when exporting project with remote file system.
</member>
<member name="filesystem/import/blender/blender_path" type="String" setter="" getter="">
The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
[b]Windows:[/b]
[codeblock]
- C:\Program Files\Blender Foundation\blender.exe
- C:\Program Files (x86)\Blender Foundation\blender.exe
[/codeblock]
[b]macOS:[/b]
[codeblock]
- /opt/homebrew/bin/blender
- /opt/local/bin/blender
- /usr/local/bin/blender
- /usr/local/opt/blender
- /Applications/Blender.app/Contents/MacOS/Blender
[/codeblock]
[b]Linux/*BSD:[/b]
[codeblock]
- /usr/bin/blender
- /usr/local/bin/blender
- /opt/blender/bin/blender
[/codeblock]
</member>
<member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.
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