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Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes #102477

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Calinou
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@Calinou Calinou commented Feb 6, 2025

@Calinou Calinou requested a review from a team as a code owner February 6, 2025 11:46
@Calinou Calinou added this to the 4.4 milestone Feb 6, 2025
@Calinou Calinou force-pushed the lightmapgi-decrease-max-rays-per-pass branch from 4ef1168 to 471b368 Compare February 6, 2025 11:48
@Calinou Calinou requested a review from a team as a code owner February 6, 2025 11:48
@Calinou Calinou force-pushed the lightmapgi-decrease-max-rays-per-pass branch from 471b368 to 0c4834b Compare February 6, 2025 13:36
akien-mga added a commit to akien-mga/godot that referenced this pull request Feb 7, 2025
…e-max-rays-per-pass

Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
@akien-mga akien-mga merged commit 5d037d3 into godotengine:master Feb 7, 2025
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@akien-mga
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Thanks!

@Calinou Calinou deleted the lightmapgi-decrease-max-rays-per-pass branch February 7, 2025 00:46
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Lightmap bake crashes at indirect light calculation
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