Add loop annotations to ubershaders to prevent loop unrolling. #102480
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Fixes #99964.
Mesa seems to be able to detect the range that the specialization constant for shadow samples can take and decides to unroll the loop on ubershaders, taking much longer time than we want on compiling them as our goal is not their runtime performance but their creation time.
This could likely result in improvements in other drivers depending on whether they respect the
DontUnroll
hint on the resulting SPIR-V.