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Fix mouse input on popup shadows misbehaving with content_scale_factor #102625

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merged 1 commit into from
Feb 11, 2025

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YeldhamDev
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Fixes #102159.

@YeldhamDev YeldhamDev force-pushed the oh_those_wacky_shadows branch from fb13d4a to a32d366 Compare February 10, 2025 14:55
@YeldhamDev YeldhamDev changed the title Fix popup hide-on-shadow-click behavior ignoring content_scale_factor Fix popup shadows misbehaving with content_scale_factor Feb 10, 2025
@YeldhamDev YeldhamDev marked this pull request as ready for review February 10, 2025 14:56
@Jowan-Spooner
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Thank you so much! Can confirm that this fixes my MRP (tested with the build artifact on Windows 10).

@akien-mga akien-mga requested review from KoBeWi and bruvzg February 11, 2025 16:26
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Fixes the issue.

The name of the commit might be a bit misleading, it's not clear that it's an input issue, not a rendering issue.

@akien-mga akien-mga changed the title Fix popup shadows misbehaving with content_scale_factor Fix mouse input on popup shadows misbehaving with content_scale_factor Feb 11, 2025
@akien-mga
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I tweaked the PR title to clarify, should be fine.

@akien-mga akien-mga merged commit ed79fe1 into godotengine:master Feb 11, 2025
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Thanks!

@YeldhamDev YeldhamDev deleted the oh_those_wacky_shadows branch February 11, 2025 23:12
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Popup menus broken when content_scale_mode is bigger then 1 and subwindows are not embedded
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