Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Web] Remove position pool system and return false when done instead #102715

Merged
merged 1 commit into from
Feb 11, 2025

Conversation

adamscott
Copy link
Member

@adamscott adamscott commented Feb 11, 2025

This PR removes the position processor pool system, in favor of returning false in the processor process() method when the stream has ended.

This seems to improve the quality of the stream, but this could be a mishap on my testing.

Fixes #102505.

Copy link
Member

@Calinou Calinou left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code looks good to me.

@akien-mga akien-mga merged commit 66d6680 into godotengine:master Feb 11, 2025
20 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Playing many audio samples causes ever increasing cpu usage in web export
3 participants