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thorvg: Update to 0.15.10 #102851

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merged 1 commit into from
Feb 14, 2025
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Chubercik
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@Chubercik Chubercik commented Feb 14, 2025

https://github.com/thorvg/thorvg/releases/tag/v0.15.10

Changes
  • [Renderer] Improved scalability of effects, ensuring proper scaling for blur and drop shadow effects.
  • [SwEngine] Fine-tuned blur performance with a 12% improvement.
  • [GlEngine] Added proper support for Shape::strokeOrder()
  • [Lottie] Improved safety in handling expressions.
  • [Lottie] Revised the effect parsing logic to prevent failures in corner cases.
  • [Portability] Added cstdint header properly for resolving the GCC15 build error.

https://github.com/thorvg/thorvg/releases/tag/v0.15.9

Changes
  • [SwEngine] Corrected blending equations for ColorDodge, ColorBurn, Exclusion, and SoftLight modes.
  • [SwEngine] Fixed stride assignment to prevent buffer overflow.
  • [SwEngine] Fixed buffer overflow in texture mapping by adding bounds checking.
  • [GlEngine] Corrected blending equations for ColorDodge and ColorBurn modes.
  • [Lottie] Enhanced Slot Overriding Transform properties.
  • [Lottie] Fixed text stroke and fill layering order.
  • [Portability] Fixed a minor runtime error on macOS.
  • [Portability] Ensured compatibility with Zephyr RTOS by addressing necessary includes and float promotions.

  • Since version 0.15.10 patch 0002-gcc15-include-fix.patch is no longer needed.

@akien-mga
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ThorVG patch releases are prone to regressions as they tend to backport features, so I'm a bit wary of updating so late in the cycle. On the other hand there's a few bug fixes here, notably a buffer overflow one that might be considered security-relevant, so we should probably update.

Let's try it out and keep an eye out for regressions in beta4.

@Repiteo Repiteo merged commit bc648b4 into godotengine:master Feb 14, 2025
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@Repiteo
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Repiteo commented Feb 14, 2025

Thanks!

@Chubercik Chubercik deleted the thorvg-0.15.10 branch February 14, 2025 14:36
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4 participants