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Fix Camera2D
limits drawing
#102868
Fix Camera2D
limits drawing
#102868
Conversation
what if the camera really needs to be rotated? e.g. rotated camera to make rotated visual effect for a level. |
This PR doesn't break anything in that area (does not change actual behavior, only drawing). Reality is that rotated camera still stays in the same limits as unrotated camera. And this is another bug. godot.windows.editor.dev.x86_64_9TJzepjNkl.mp4 |
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If so, I think something is wrong with camera work, it should not be different in-editor and in-game. |
Thanks! |
Camera2D
limits drawing should not be affected by skew and rotation.Discovered during #101427 (comment)
Before:
Godot_v4.4-beta3_win64_D03QmMH2ps.mp4
After:
godot.windows.editor.dev.x86_64_qTjKNvXSZU.mp4