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Shaders: Only convert default value to linear color if type hint is source_color #103201

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beicause
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Fixes #103194

@beicause beicause requested a review from a team as a code owner February 23, 2025 04:01
@beicause beicause force-pushed the shaders-only-convert-source-color-linear branch from 2bd82a9 to 5ca3862 Compare February 23, 2025 04:36
@Chaosus Chaosus added this to the 4.4 milestone Feb 23, 2025
@Chaosus Chaosus requested a review from clayjohn February 23, 2025 08:01
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@Calinou Calinou left a comment

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Code looks good to me.

@clayjohn clayjohn modified the milestones: 4.4, 4.5 Feb 27, 2025
@clayjohn clayjohn added the cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release label Feb 27, 2025
@akien-mga akien-mga removed the cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release label Feb 27, 2025
@akien-mga akien-mga modified the milestones: 4.5, 4.4 Feb 27, 2025
@akien-mga akien-mga merged commit a9c5c4d into godotengine:master Feb 27, 2025
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@akien-mga
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Thanks!

@beicause beicause deleted the shaders-only-convert-source-color-linear branch February 28, 2025 00:31
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Shader Materials broken when created in C# (Regression from 4.4-beta2 -> 4.4-beta3)
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