texture_create_from_native_handle()
should return RID
for texture from RenderingServer
, not RenderingDevice
#103296
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Right now, when using a rendering device renderer,
RenderingServer.texture_create_from_native_handle()
is returning an RID for an "RD texture" (aka a texture fromRenderingDevice
) rather than a texture fromRenderingServer
, like it's supposed to.This was my mistake!
This function was introduced by my PR #96928, and I missed a step. Sorry about that!
This PR fixes the issue by wrapping the "RD texture" in a normal texture from
RenderingServer
.I also attempted to clarify the note in the docs which explains that if you're targeting only the rendering device renderer, then you can get more control by using
RenderingDevice.texture_create_from_extension()
andRenderServer.texture_rd_create()
.