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Metal: Fix SPIR-V → MSL compilation on iOS targets #103337

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merged 1 commit into from
Feb 27, 2025

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stuartcarnie
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Closes #103334

Thanks @migueldeicaza!

@stuartcarnie stuartcarnie requested a review from a team as a code owner February 26, 2025 23:23
@stuartcarnie stuartcarnie self-assigned this Feb 26, 2025
@stuartcarnie stuartcarnie added this to the 4.4 milestone Feb 26, 2025
@clayjohn clayjohn added bug platform:ios topic:rendering cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release labels Feb 26, 2025
@clayjohn clayjohn modified the milestones: 4.4, 4.5 Feb 26, 2025
@clayjohn clayjohn modified the milestones: 4.5, 4.4 Feb 27, 2025
@clayjohn clayjohn removed the cherrypick:4.4 Considered for cherry-picking into a future 4.4.x release label Feb 27, 2025
@akien-mga akien-mga merged commit 9014202 into godotengine:master Feb 27, 2025
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Thanks!

@stuartcarnie stuartcarnie deleted the fix_ios_options branch February 27, 2025 18:25
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iOS Metal driver crash with error in shader_compile_binary_from_spirv
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