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Correct occlusion culling viewport location calculation when projection uses asymmetric FOV #104249

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merged 1 commit into from
Mar 19, 2025

Calculate the viewport location correctly in OpenXR

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Merged

Correct occlusion culling viewport location calculation when projection uses asymmetric FOV #104249

Calculate the viewport location correctly in OpenXR
8e3e2a8
Select commit
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Failed to load commit list.
📊 Static checks / Code style, file formatting, and docs
succeeded Mar 19, 2025 in 1m 28s