Add hex-encoded version number to Engine singleton for easy comparisons #25971
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This makes it easier to do engine versions comparison from code, e.g.:
becomes:
The above example is not really useful right now since this
hex
key is not available in 3.0, but we need to introduce it at some point to be usable for comparison between future releases :)From experience in Godot's codebase (e.g. checking GCC versions), the non-hex variant above is very error prone and hard to read, so the hex-based version number is quite convenient and something I've seen in various libraries (e.g. OGRE).