Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix character encoding of Engine::get_copyright_info #53773

Merged

Conversation

nathanfranke
Copy link
Contributor

This fixes an issue where certain characters wouldn't display right. The license.gen.h file encodes these characters like \303\263, but I think GDScript was expecting unicode (ó?).

image

@nathanfranke nathanfranke requested a review from a team as a code owner October 13, 2021 15:51
@bruvzg bruvzg added this to the 4.0 milestone Oct 13, 2021
@nathanfranke
Copy link
Contributor Author

I discovered this bug on 3.x and the changes are the same, so perhaps cherry pick for 3.x?

@bruvzg
Copy link
Member

bruvzg commented Oct 13, 2021

so perhaps cherry pick for 3.x?

Yes, 3.x change should be the same.

@bruvzg bruvzg added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 13, 2021
@akien-mga akien-mga merged commit a801a20 into godotengine:master Oct 13, 2021
@akien-mga
Copy link
Member

Thanks!

@nathanfranke nathanfranke deleted the fix-license-character-encoding branch October 13, 2021 19:06
@akien-mga
Copy link
Member

Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 15, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants