Remove Node.remove_and_skip
method
#64412
Merged
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Closes godotengine/godot-proposals#4049
Closes #56905 (I guess..?)
The method is obscure as it's not needed often, and it fails to communicate its purpose well. For the most part, it can be re-implemented in 4-5 simple lines of GDScript even if you do need it, which I assume most users never have. Basically it goes against a requirement proposals today need to fulfill.
Had a chat about whether we should rename or outright remove it, the sentiment seemed to be towards the latter. Probably best to discuss further.