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Disable menus and functionality that are not relevant on the Android Editor port #65769

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m4gr3d
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@m4gr3d m4gr3d commented Sep 14, 2022

For the initial version of the Android editor, we'll only support exporting a pck/zip archive.
As such, the rest of the export functionality is disabled when running on Android since it's not being used.

Polish work for godotengine/godot-proposals#3931

master version of #63085.

@akien-mga akien-mga merged commit b1139ff into godotengine:master Sep 14, 2022
@akien-mga
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Thanks!

@m4gr3d m4gr3d deleted the update_android_editor_menus_main branch September 14, 2022 16:02
@VoxSkynned11
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VoxSkynned11 commented Sep 15, 2022

For the initial version of the Android editor, we'll only support exporting a pck/zip archive. As such, the rest of the export functionality is disabled when running on Android since it's not being used.

Polish work for godotengine/godot-proposals#3931

master version of #63085.

So, the android version is supposed to let you make games/write code, but you can't test them within the editor?

@Zireael07
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Testing "within the editor" doesn't require export functionality at all

@VoxSkynned11
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VoxSkynned11 commented Sep 15, 2022

Testing "within the editor" doesn't require export functionality at all

Now i am confused '~' so the android keyboard doesn't work in the android port? What worries me is that i used scrpy and it wasn't recognized as well

@Zireael07
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Android keyboard has nothing to do with exporting from Android editor, please open a new issue

@VoxSkynned11
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Android keyboard has nothing to do with exporting from Android editor, please open a new issue

I asked if that was a known issue and he send me this link ._.

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4 participants